Line 3 starts a loop, called the game loop. To organize your project, start by creating a folder for it:ġ initialize_pygame () 2 3 while True : 4 handle_input () 5 process_game_logic () 6 draw_game_elements () Your favorite text editor and the command line will be enough. You won’t need any specific game development tools. This will be first step toward your Asteroids game. It will display a window with a caption, filled with a blue color. Step 1: Pygame SetupĪt the end of this step, you’ll have a small Python project that uses Pygame. The Pygame documentation can be useful if you want to understand some concepts in depth, but you’ll find everything you need to know in this tutorial. However, if you want to know more, then you can check out Vector Addition. Pygame will take care of most of the math, and all the necessary concepts will be explained in this tutorial. The game will also use vectors to represent positions and directions, as well as some vector operations to move the elements on the screen. If you need to refresh your knowledge on these topics, then check our Object-Oriented Programming (OOP) in Python 3. You should already be comfortable with the language itself as well as with concepts like classes, inheritance, and callbacks. To build your Asteroids game, you’ll need some more advanced elements of Python.
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