![]() ![]() Freedom Guard units are geared more towards an anti-armor role, especially to counter Imperium armor superiority, while the Imperium utilize more anti-infantry weapons to negate Freedom Guard infantry advantages.Īnother aspect of gameplay allows players to steal technology from other players, thus negating specific unit advantages and specialty. ![]() The Imperium are directed more towards a blitzkrieg style of play, with units focused on supremacy in combat ahead of tactical flexibility. Phasing allows units to quickly hide underground, making them effective for close-quarters ambushes. Freedom Guard technology relies on hiding their units through use of technology called phasing. Furthermore, Imperium units have a greater reliance on hover technology, which limits their use in extreme terrain but allows them to easily cross natural water barriers. Although their units are usually slower when compared to Freedom Guard counterparts, they are able to outmatch Freedom Guard units with increased armor and firepower. Imperium units rely on strength and numbers to overwhelm their enemies. As such, these units specialize in lightning strikes and ambushes and are useful in harassing enemy units and supply lines. Freedom Guard units are characterized as being weaker but more mobile, being faster and better able to handle difficult terrain. The two sides have completely unique units and strategies, unlike many contemporary games. In longer games, this strategy is extended to protecting and maintaining supply routes as it takes longer to derive the same amount of profit. During short games, it is advised to assert control over as many water deposits as possible to ensure a strong income in financing attacks and base defenses. In a special case, the complete destruction of water sources can be forced through the use of the Water Contamination Unit as part of resource-denial strategy. These resource deposits continuously regenerate and can never be completely exhausted, however, when depletion occurs, resource accumulation from these sources takes longer. Water and Taleon are the only two resources collected during gameplay. ![]() Additional credits are earned by collecting shipments of water from fresh springs, while additional power can be generated by harvesting Taleon. The production of units and buildings represent an opportunity cost as they all have an associated cost in terms of credits (the arbitrary currency used by the game). In any given scenario, the player first constructs buildings for unit production, resource gathering, power generation and base defense. The gameplay is that of a sci-fi real-time strategy, similar to that of Command & Conquer. By coincidence, the Shadowhand simultaneously is faced with losing control of its advanced units due to the malfunction of their guiding AI, Osiris. After a massive Imperium assault on Freedom Guard space, a fleeing transport stumbles upon a planet, at the other side of the galaxy, where the Imperium secret police, the Shadowhand, have conducted major research. In the expansion, Rise of the Shadowhand, the story depicts the increasing desperation and despotism of the Imperium after the emergence of the Tograns as a third credible faction. In the thirteenth and final mission, the last Togran, the player, is sent back in time using the Chronomachine to Strata-7, and must use the weapons and technology of both the Imperium and the Freedom Guard to combine a force that will defeat both sides and prevent the complete destruction of Strata-7 and the death of Togra. The missions may freely be played from the perspective of the Imperium or the Freedom Guard. The thirteen missions play out the events from the first skirmish between the Imperium and Freedom Guard up to the battle for and destruction of Strata-7. To use the device, the player must first demonstrate their worth by achieving victory in simulations of famous battles between the Imperium and the Freedom Guard. As one of the last remaining Tograns that set off in hopes they might find a new refuge to rebuild and carry on the words of Alpheus Togra (a famous research scientist and philosopher), the player is presented with an opportunity to go back through time and prevent the death of the founder, Togra, using an advanced probe launched by him just prior to the destruction of the planet Strata-7. The player takes the role of a survivor of a faction of humans known as the Tograns, whose society was decimated after their homeworld became engulfed in the civil war between the Freedom Guard and the Imperium (who were once both the Sprawlers and the Jovian Detention Authority (JDA) from Dark Reign 2 respectively). The game takes place in the distant future. ![]()
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